Character interaction is vital in the game, being enhanced by well-executed voice acting. You'll still be doing a lot of talking with characters in the game, asking them about all sorts of things to both give you more information about certain scenarios and situations, and to also catalyze the game to continue. It plays like most any adventure title has over the past twenty years, it's just a lot prettier. But it makes for an enjoyable adventure title that doesn't revolve around what makes most games playable, such as combat, but rather a more laidback atmosphere that stresses thought and puzzle-solving abilities over such gaming staples as stat-building and stealth. It is a place of myth, where mammoths live thousands and thousands of years after they were "known" to become extinct on Earth, and grass grows regularly, even through the thick layer of snow that rests on the ground. Kate puts an odd amount of faith into Hans, who wants to find a place she knows no explorer has ever seen, nor has any cartographer noted it on a map. Of course, graphics aside, what would be an adventure title without a good story? Syberia II has that too, with your quest, as hotshot New York attorney Kate Walker, revolving around the last dream of a man named Hans, whose final wish it is to find a place called Syberia. Lighting and shadow effects are done with extreme precision, setting real mood to your surroundings, whether it be the dark, old-feeling train you start your adventure on, or the snowy, dreary feeling that the opening town in the game, Rosenbourg, provides you with. The character animations, and the characters themselves are nothing to write home about, but the environment in which they interact is stunning. While the idea of adventure games has remained the same over the years, being best described as an interactive story, the graphics and interface of Syberia II are unreal, with the pre-rendered backgrounds being amongst the most beautiful I've seen on any console. Rather than being tedious and boring, listening to the conversations between Kate and the other characters is both pleasant and engrossing.Adventure gaming, dawning from text adventure titles from the days of yore, has grown by leaps and bounds - at least graphically. In many cases, this requires you to use every conversation topic that is available for you to choose from. With most conversations you have in the game, you can discover clues and other important details that are relevant to the journey and the mystery that Kate is attempting to uncover. Syberia Part 2 features superior voice acting that keeps you engaged in the game from beginning to end. Over the course of the game, you can expect to travel through the Russian wilderness, remove villages, caves and mountaintops. These environments are beautifully rendered and help to further immerse you into the adventure of Kate and Hans. As you travel through four locations on the way to Syberia, you will lead Kate on her further adventures as she helps Hans pursue a lifelong dream.Īs you continue Kate's journey through the unknown, you will travel through many stunning locations. In addition to dealing with Hans' deteriorating health, Kate will also encounter villains that have been sent to bring her back home to New York. Once there, she hopes to help Hans locate an ancient race of prehistoric wooly mammoths that are believed to exist in the legendary realm of Syberia. After locating Hans Voralberg, Kate has decided to leave behind her life as an attorney in New York and travel with Hans to the wintery landscape of Syberia.
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